Tuesday, January 22, 2013

Of Tyria gods behind the story (d) - Melandru




    Melandru symbol of natural, Ranger with the elements to make the most worshiped God, she was hiding in the forest Megouma the Melandru be described as a half-human, half-plant image, look at the upper body is just an ordinary woman, but the lower limbs are the roots wrapped around the tree looks like, in fact, this is very much like a family of Hill Warri. The Melandru goddess has mastered the earth and nature magic, has boundless power, her own love of nature almost beyond the scope of understanding of the Gods, and even she herself will follow the laws of nature to life, she maintains a balance , and resolutely opposed to the destruction of the earth and the natural behavior. (1) cheap Wars 2 gold



    Of Melandru the majority of believers are rangers in jungle, they disgust with all the hypocrisy of this world, enjoying the pure feeling of nature brought them, so they rarely seen in towns and cities, when you are in a dense jungle or remote countryside to see some very shabby houses, maybe there lived a master Ranger. Each Ranger will have a good bow, this and Melandru same, rangers also carry a variety of pets, and absolute loyalty. Another part of the believers the proud earth elements so that they, and their absolute and the Melandru goddess relations not as good as the the Ranger and Melandru goddess as close. Just because they pay more attention to the control of powerful spells. The Melandru goddess gave the order, they will be the same for the goddess were doing their best. (2)  buy or sell GW2 gold



     Melandru Goddess in her Sacred "Melandru Sacred has such a description from a no fixed abode of nomads, they knew nothing of God, the trails should plundering. One day, just as they started looking for a new camping ground, eyes suddenly appeared thorn forest wall blocking their path. Tribal patriarch Evan picked up the ax to cut out, but towards the thorn forest of thorns as if by magic, the worse the cut the higher. Just then, countless thorns branches began to shake, a huge tree where they stand, is the image of a half-man, half tree appears, she is Melandru goddess. The goddess Rebuke to loud: "I am the mother of the earth and nature Melandru, I can not forgive you this trampling natural move, Evan patriarch not only failed to knees for mercy, but wielding a big ax to Melandru goddess of large trees amputation. Melandru goddess immediately cast a powerful magic, into one of the people living in the villages and the earth, their blood has become the meridians of the tree, if the earth is suffering, they will also suffer the same pain. (3)   buy or sell GW2 items



     With the passage of time, a large number of people who come from urban migrants began to enter the forest wasteland reclamation, the growth of a thousand trees to be cut off one by one. Whenever the trees were cut off, Evan and his tribe who also lives there is no guarantee, because the meridians of the tree contact with their blood vessels, and finally one day, Evan tribal towns people outbreak of the war. A few years later, the people of the town forever eternal flame, they began to expel the guardian of the jungle Evan released sky fire swept through the jungle with his family of people, instant jungle it turns into a scorched earth alive. and very few people. At this point, Melandru goddess suddenly appeared, summoned the sacred rain to moisten the charred land, earth to re-start the germination of a new branch buds, all brought by the goddess miracle deeply impressed, since then, the town's residents and the guardian of the jungle who have formed a new relationship, Whenever towns territorial expansion, but also did not forget to take good care of the earth and forests, in order to express the respect and worship of the goddess Melandru.
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Sunday, January 13, 2013

The story is weak


   
(1)

Many journalists, including Massively's, have already criticized the poor storytelling in GW2. Part of this is that people have stated (correctly) that the voice acting ranges from acceptable to bad; I'm not sure of exactly why, since there's top-shelf talent in the cast, especially among Destiny's Edge. Kari Wahlgren does a pretty good job as Caithe, but Troy Baker comes off as a pastiche of previous roles, and Steve Blum just sounds like he's growling his way through Rytlock without a great deal of effort. And once you move past the main five NPCs, things get worse, despite the fact that there are still several other excellent actors and actresses in the lot.

But let's leave that to one side; I can assume that the actors weren't given good direction or pacing. There are games that do voice well and games that don't. A more fundamental problem is the story itself.

The first problem is that the emotional arc of your character concludes after the second arc is finished. From that point onward you are, essentially, a tagalong; the story is affecting other people, and you're mostly just along for the ride. A good part of this is due to the segmented nature of the game's quests, as every 10 levels or so you kick over to another arc, treating a story as if it's a sequence of blocks stuck together instead of an evolving whole. Events from one chunk don't really play into the next chunk.   buy or sell GW2 items

My human Thief joined the Order of Whispers. First order of business? Protect a human noblewoman to keep Kryta in the hands of the royalty. This meant I got a crash course on Krytan politics and history, despite the fact that I had just finished doing a whole chunk of work for the Queen and had been right there investigating a conspiracy that petered out halfway through. But that was another arc, so nothing that happened then counted, and I had to pretend as if I'd never heard of these people or places before.

Of course, by that point I already had stopped having a say in the storyline. The story gets suborned by the antics of Destiny's Edge and whatever pet NPC is your current companion, while none of the NPCs you interacted with before is ever seen again. It's hard to feel much emotional impact when characters die or leave because they're being treated as setpieces rather than actual individuals with wants or desires. Your friends from the start of the game aren't relevant later on, not even as a reminder of where you come from.

The actual plot that the game wants to tell -- Destiny's Edge reforming against the background of fighting Zhaitan -- is handled competently but without any flair. Since all of these characters are NPCs, we don't get any context or emotional insight into these various characters. They're stereotypes without any depth as presented. The game doesn't give you a chance to understand why Rytlock and Logan dislike each other; they just do. Nor do we see emotional growth take place that brings them back together. Instead, the plot mashes them back into a single group because the climax is coming up.

And the player character is reduced to playing step-and-fetch-it alongside better-known heroes. Not since Britney's Dance Beat has a game so succeeded in letting a player feel as if his or her best efforts are enough to earn the right of being second fiddle.   cheap Wars 2 gold

It's possible that I'm being too hard on the story's content, but that just leads to pointing out that what the story is supposed to do -- guide the player to level-appropriate zones -- is also not well-handled. Nor is the story compelling enough to keep a player following along, which is a cardinal sin in what should be driving you forward. It's a great idea that doesn't pan out in execution; whether that's because the execution is bad or the idea itself is a poor one is left as an exercise for the reader.


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Sunday, January 6, 2013


MOBA for Diablo 3 PvP?

    Following Jay’s developer update on the state of PvP, Team Death match has been removed and they are “going back to the drawing board” for a replacement for Team Death match.

    Now I know not everyone here on Diablo: Inc Gamers plays WoW but I thought the latest data mining from the WoW 5.2 update, which has just gone live on the PTRs was interesting as it revealed a new Battleground called ”Defense of the Alehouse” which is obviously a play on the title DOTA. The WoW community is now excited at the prospect of a future DOTA/MOBA style Battleground based on the data mined video of the map.

    For those who have no idea what MOBA is, it stands for Multi player Online Battle Arena which usually involves two teams of heroes with a player controlling a single character to take out the opposing team’s base/structures. It’s sort of like playing an RTS with no building but there is character levelling and skill progression.

    Could the Diablo 3 and WoW teams be bashing heads together and they are now experimenting with new PvP modes in WoW, and possibly Diablo 3? The idea of MOBA style PvP may just work in Diablo 3 but it could take some time for the development team to put together.

   Would you be interested in some sort of MOBA style game mode for Diablo 3′ PvP?  dofus Acher