Scythe combos much to say, the gorgeous high injury unlimited even almost nothing difficulty. The scythe pk rhythm by no defense, must take place frequently and to take the initiative. I will start with the next two days of research, welcome discussion and Paizhuan.
1 currently installed plus point key skills and attributes
Damage output: the unparalleled series Inferno chopped black swan, tornado, snakes spin hit
To contain the damage: Death spin hit Death Scythe
Passive addition to bleeding, useful full, Gongsu 125, mobile 130, CD-15%, 55% crit.
Soul and Association gain a tangled issue: whether to use shift-speed-for-physical defense, I added movement speed, ready to try for some time to see how many moving speed enough. (1)
Walk and Drang
Plus shift speed sickle relatively easy to avoid the long-range attack, and difficult in the medium-range distance and onrush process, the skills just can not be defeated, bad to hide each other's attacks. Therefore, it is important to maintain a certain distance, Once opponents walk mistakes or sell Meng rushed to force strong flash, or to a set of connected technology. The onrush found there are so few:
a death sprint onrush some distance, closing strokes soon hit can pick flat cut black swan, dark touch, snakes spin strike or resentment against, and then set even; did not hit can Paolu the look at the situation then: scythe of death, death spin, harvesting, dark touch of death. -> Death sprint -> floating, so I filled up because you can use the black swan.
b. dance -> hook first sprint, then floating, but the scythe is also in heaven, so continue even had to the then rose thorn kick (to practice), then you can pick a lot, such as dark touch, black Swan Warriors Flurry. If the hook is not hit, or hit the opponent did not float, you can choose a normal landing, the soul storm or pick dropstone, not let the opponents grasping placement.
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