Sunday, November 4, 2012

C9 Mastermind PK the Experience Sharing walk hands onrush experience

  Scythe combos much to say, the gorgeous high injury unlimited even almost nothing difficulty. The scythe pk rhythm by no defense, must take place frequently and to take the initiative. I will start with the next two days of research, welcome discussion and Paizhuan.
1 currently installed plus point key skills and attributes
Damage output: the unparalleled series Inferno chopped black swan, tornado, snakes spin hit
To contain the damage: Death spin hit Death Scythe
Passive addition to bleeding, useful full, Gongsu 125, mobile 130, CD-15%, 55% crit.
Soul and Association gain a tangled issue: whether to use shift-speed-for-physical defense, I added movement speed, ready to try for some time to see how many moving speed enough. (1)

Walk and Drang
Plus shift speed sickle relatively easy to avoid the long-range attack, and difficult in the medium-range distance and onrush process, the skills just can not be defeated, bad to hide each other's attacks. Therefore, it is important to maintain a certain distance, Once opponents walk mistakes or sell Meng rushed to force strong flash, or to a set of connected technology. The onrush found there are so few:
a death sprint onrush some distance, closing strokes soon hit can pick flat cut black swan, dark touch, snakes spin strike or resentment against, and then set even; did not hit can Paolu the look at the situation then: scythe of death, death spin, harvesting, dark touch of death. -> Death sprint -> floating, so I filled up because you can use the black swan.
b. dance -> hook first sprint, then floating, but the scythe is also in heaven, so continue even had to the then rose thorn kick (to practice), then you can pick a lot, such as dark touch, black Swan Warriors Flurry. If the hook is not hit, or hit the opponent did not float, you can choose a normal landing, the soul storm or pick dropstone, not let the opponents grasping placement.

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